3D Digital Twin: The Netherland in game engines For a while we have been helping Arnhem municipality with a digital twin they could use for their city. This followed previous efforts of our research group to develop digital
blog Cesium & 3D tiles as a python module A few months back, we were approached by Deltares to help them work on the TKI DigiTwin Waterkering en Ondergrond project. The project aims to push further subsurface analysis in
blog The Synthetic Data Promise for Research Each year, more data are produced than the year before. In 2020, over 59 zettabytes (1 ZB = a trillion gigabytes) has been “created, captured, copied, and consumed in the world”
blog Navigation Meshes from Open GIS Data A navigation mesh is an abstract structure used by pathfinding algorithms to compute shortest path in space. It is often used in video game AI to set objects trajectory. Game
blog Measuring traffic congestion: a better way While investigating traffic congestion around the Johan Cruijff Arena (JCA) in Amsterdam, I naively thought that a low recorded traffic speed or flow were signs of congestion in a particular